Deep Rock Galactic: The Gunner is the best class. Don’t @ me…

Deep Rock Galactic is a gem (lol) of a game. Free with January’s PS Plus; my mates and I have racked up dozens of hours. In fact, one has probably spent hundreds of hours on it, right Hammer? (Your nickname seems so appropriate for this game too).

Deep Rock is sitting on a rather excellent 84% on Humble Bundle, a deserved number I think. What’s it about though? Let’s look at what Wiki has to say:

Deep Rock Galactic is a cooperative first-person shooter video game developed by Danish studio Ghost Ship Games and published by Coffee Stain Publishing. Deep Rock Galactic was fully released on May 13, 2020 for Microsoft Windows and Xbox One after spending two years in early access.


The game has 4 classes:

  • Gunner (the best)
  • Driller
  • Scout
  • Engineer

I play as the gunner, the best class. Why is he the best? I’ll tell you why!

I like killing things in games. Lots of things. And the gunner with his minigun does that, very well. You start with the ‘Lead Storm’ minigun, and can then upgrade to a high-caliber autocannon and a guided missile launcher.


“Lead Storm” Powered Minigun
Damage10 Kinetic
Max Ammo2,400
Rate of Fire
(per second)
Cooling Rate
(per second)
Spinup Time0.7s
Spindown Time2s
Stun Chance20%
Stun Duration1s
Movement Speed While Using50%
Cooling Delay0.3s
Overheat Duration10s
Max Accuracy Duration0.5s
Starting stats

This simple yet deadly gun is fun. It’s perfect for taking care of little bugs and has a bloody great big clip (which you can extend). It does tend to spray more than a frat boy taking a leak after a night of action, but there are some upgrades you can make to fix that.

“Thunderhead” Heavy Autocannon

Then there is the Auto Cannon. Man, this thing packs a punch. It feels like walking around with an anti-aircraft flack cannon. And it’s meaty as all hell.

Damage14 kinetic
Area Damage9 Explosive
Magazine Size110
Max Ammo440
Reload Time5s
Movement Speed While Using50%
Top Rate of Fire (per second)5.5
Maximum Damage Radius0.75m
Minimum Damage50%
Friendly Fire0%
Starting stats

This is a nice weapon because of its area of effect. Nothing like raining down metal hell into a swarm and watching them all explode! It’s a bit slower than its predecessor and has a much smaller clip. So keep an eye on your ammo.

The there is the mighty guided missile launcher, the Hurricane!

“Hurricane” Guided Rocket System
Area Damage20 Explosive
Magazine Size36
Max Ammo288
Rate of Fire
(per second)
Reload Time3.5s
Maximum Damage Radius1m
Minimum Damage50%
Initial stats

The Hurricane is a big weapon that carries a punch, but it does take some getting used to.

These are the Gunners primary weapons but he also has a range of secondary guns that are very useful for when you need to reload.

The “Bulldog” Heavy Revolver is meaty and the BRT7 Burst Fire Gun can wipe out smaller enemies when you’re in a bind. They are quite important for coving you and your allies when you need to reload your primary, which can take seconds. And those seconds tend to feel like minutes when you’re having your ass munched on by bugs.


The shield generator is a godsend when your allies are down. Once upgraded, you can hide in this impenetrable dome for up to 10 seconds while you revive someone. The are also great for clearing an area of bugs.

The zipline is one of my favourite bits of kit. It sets up a line that other allies can use, and also gives you a Birdseye of the battle field. It’s super useful to hang from this during a swarm to laydown hell from above!

It also lets you get to otherwise unreachable areas.

Zipline Pistol


The Barracuda Armour Rig is a beast. Like all the other weapons and equipment, you can upgrade it. It has some serious buffs for a tank-like character and pretty decent carry capacity too.

Recharge Delay5.5s
Explosion Resistance0%
Regeneration Rate100%
Revive Invulnerability3s
Carry Capacity40


The gunner is the best! Have I played with the other characters? No. Am I absolutely biased? Yes. BUT… He is a a load of fun. He’s also the one that is supposed to look after all the other characters. It’s his job to protect them, to take the damage and to dish it out. They say he is supposed to be the first to go down, and the last to get back to the pod, but being the selfish git that I am, that rarely happens.

For a more in-depth analysis of the game, read Wayne’s review.

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